When you are working on your startup, like we are with Law Dojo, how do you attract people, get a buildup of attention, and launch a guerrilla marketing campaign that actually works? The concept of hype holds some promise! I drew out these insights while listening to a lecture on game design at Stanford.
I attended a Stanford d.school workshop, sponsored by GameDesk, on creating new kinds of games. First we learned how young people today learn, absorb information, and use games to do so. Then we workshopped and brainstormed what kinds of new games we could create to teach young people complex information, like law and civics.
I have been trying to hunt down this law school-made game from the Chinese University of Hong Kong — which was made back in 2005 as a recruiting – preparatory – introduction tool for incoming law students. They were high school students as target users rather than undergrads — but I am guessing the level would still be applicable to … Read More
I found a great (though a little out of date….) bibliography on what is going on in legal academia about using tech to improve the teaching of law. Here’s the citation, all laid out for future use, Bluebooked and all… Pearl Goldman, Legal Education and Technology II: An Annotated Bibliography (2008) 100 Law Libr. J. 415, 440-43 It gives a … Read More
Steve Sheng & others at Carnegie Mellon published a paper back in 2007 describing their work to design an educational game, Anti-Phishing Phil. It sums up some basic principles of how to put together a game that will teach its players some values, principles, and content. Reflection principle. Reflection is the process by which learners are made to stop and … Read More