User-centered design to create new law games

MargaretDesign Process, Game Design Resources

I attended a Stanford d.school workshop, sponsored by GameDesk, on creating new kinds of games. First we learned how young people today learn, absorb information, and use games to do so. Then we workshopped and brainstormed what kinds of new games we could create to teach young people complex information, like law and civics.   

The Gold Rush: Mining the Law

MargaretGame Design Resources, Law Games

I have been trying to hunt down this law school-made game from the Chinese University of Hong Kong — which was made back in 2005 as a recruiting – preparatory – introduction tool for incoming law students.  They were high school students as target users rather than undergrads — but I am guessing the level would still be applicable to … Read More

Law Games, Law Simulations

MargaretGame Design Resources, Law Games

I found a great (though a little out of date….) bibliography on what is going on in legal academia about using tech to improve the teaching of law.  Here’s the citation, all laid out for future use, Bluebooked and all… Pearl Goldman, Legal Education and Technology II: An Annotated Bibliography (2008) 100 Law Libr. J. 415, 440-43 It gives a … Read More

Good Ed game design: focus on the user experience

MargaretGame Design Resources

Designing a good game

How do you create the most effective educational game? Here are a few sketched out points, from a Stanford ed tech conference that I attended in 2013. Hint: it’s all about the experience. Don’t be too imposing. Support people to be smart and wise.

Educational Law Game for privacy: Anti-Phishing Phil

MargaretDesign Process, Game Design Resources

Steve Sheng & others at Carnegie Mellon published a paper back in 2007 describing their work to design an educational game, Anti-Phishing Phil.  It sums up some basic principles of how to put together a game that will teach its players some values, principles, and content. Reflection principle. Reflection is the process by which learners are made to stop and … Read More